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MsVader.net
The resurrection!

Evolution doesn't always happen in the light. Here's the journey - past, present, and future! #backonline

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3DGS · Research · CVPR 2026

Bypassing the Mesh IV: What the Pipeline Looks Like Next

Three papers from CVPR 2026 each dismantle a different hard constraint from the current 3DGS production pipeline — preprocessing, resolution, and the dead world problem.

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3DGS · Virtual Production · Pipelines

Bypassing the Mesh III: The Operational 3DGS Pipeline from Scout to LED

How a 3DGS environment moves from location scout to live LED wall — hybrid capture, relighting, real-time ingestion via Disguise, and managing the expectation gap before the shoot day.

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3DGS · Visual Effects · Independent Filmmaking

Bypassing the Mesh II: Mapping the 3DGS Budget Spectrum

How 3DGS scales across the full production budget spectrum — from Framestore's 4D volumetric work on Superman to indie filmmakers running virtual production from a browser.

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3DGS · Visual Effects · Pipelines · Spatial AI

Bypassing the Mesh I: Gaussian Splatting in the 2026 Pipeline

How 3D Gaussian Splatting replaced the polygon mesh in virtual production — from the INRIA paper to LED volumes, Apple Maps, and the geometry of human perception.

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AI · Infrastructure · Space · Data Sovereignty

Lunar AI Frontiers: The Emergence of Off-World Compute

AI’s hardware has to go somewhere. When Earth pushes back — grid blockades, water crises, community resistance — the compute moves off-world. Under the ocean. Into orbit. To the Moon.

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AI · Machine Learning · Anthropic

Recursive Self-Improvement: AI Acceleration

Anthropic published their internal acceleration data and called for a global pause in the same document. We are documenting the milestones, the redirects, and the instrument panel as it currently exists.

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AI · Creative Industries · Production Pipelines

AI for Creative Industries 2026

AI is becoming infrastructure. A practitioner’s reference — what has matured enough to belong in a professional workflow, and what that means for the pipeline you are entering.

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AI · Technology · Provenance

Signing the Synthetic

Google’s C2PA announcement is real infrastructure. But a content credential can tell you how media was made — it cannot trace what the model learned, or from whom.

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AI · Film & TV · Live Events

Synthetic Media A field guide, 2026

A field guide to synthetic media in 2026 — where it came from, how it's used across film, TV, and live performance, and what remains when execution is seconds away.

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AI · Technology · Creative Industry · Responsible AI

Steal Like an Algorithm What AI Gets Wrong About Creative Borrowing

Austin Kleon said steal like an artist. AI stole like an algorithm. What happens when ingestion replaces apprenticeship — and why the Architects and Artists being quietly removed are the ones nobody can afford to lose.

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AI · Data Ethics · Responsible AI

Source Data The datasets behind modern AI — and what they actually contain

A survey of the major open training datasets behind modern language models, image generators, and code models — with precise critique of each, and a look at the licensing reckoning now forming.

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AI · Culture · Virtual Influencers

The Making of a Virtual Influencer Revisited, 2026

In 2021 I published research on CGI personas from inside my MA dissertation. Five years on — what I got right, what I missed, and the chatbot experiment that ended up as psychological infrastructure for astronauts.

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Film · Motion Design · Ghost in the Shell

Bringing the Future to Life The Art of Ghost in the Shell

Ash Thorp’s design reel for the 2017 live-action adaptation — Solograms, HUDs, cybernetic shells, and the technical pipeline behind one of the most visually ambitious productions of the decade.

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VR · Game Design · Film

AvalonVR The Pitch. The Party. The Hidden Level.

In 2020 I pitched a VR game adapted from Mamoru Oshii’s Avalon (2001). The concept, the fictional Wired article, the AltspaceVR launch party — and what comes next.

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Film · Philosophy · Simulation

Avalon Reality, Desaturated

Mamoru Oshii’s Avalon (2001) is not a film about whether the simulation is real. It is a film about a woman who chose it anyway — clear-eyed, methodical, and with no intention of returning.

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Strategy · Military · Mental Models

Inside the Loop The Military Roots of the Theory of Agility

John Boyd never lost a dogfight. His greatest legacy wasn’t in the cockpit — it was the OODA Loop, a geometry for decision-making in chaos.

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AI · Cognition · Philosophy

The Translation Tax Why “AI is a Tool” is the Wrong Metaphor

For high-bandwidth minds, the AI “tool” metaphor misses something fundamental. On the Mind Meld, cognitive synchronicity, and finally skipping the translation.

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AI · Strategy · Decision Making

The OODA Loop AI — Superpower or Surrogate?

AI can complete the OODA loop — Observe, Orient, Decide, Act. But should it? Why the human must stay in the decision seat.

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AI · Technology · Jaron Lanier

AI as Ideology

Jaron Lanier on the ideology constructed around AI, Data Dignity, and why the industry needs to adopt the economics of creative labour.

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History · Women in Tech · Computing

The Invisible Architects

From the ENIAC Six to Grace Hopper — the women who built the invisible foundations of computing, and why history kept cropping them out of the photograph.

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A Dark Future · Virtual Reality

Uncanny Valley (2015)

Two ways immersive technology breaks the brain — and why my students wanted the OASIS anyway. A 2015 thought provocation, revisited.

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