blog.msvader.net — Writing
Thoughts. Analysis. Future Visions.
Manifesto.
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Evolution doesn't always happen in the light. Here's the journey - past, present, and future! #backonline
3DGS · Research · CVPR 2026
Three papers from CVPR 2026 each dismantle a different hard constraint from the current 3DGS production pipeline — preprocessing, resolution, and the dead world problem.
3DGS · Virtual Production · Pipelines
How a 3DGS environment moves from location scout to live LED wall — hybrid capture, relighting, real-time ingestion via Disguise, and managing the expectation gap before the shoot day.
3DGS · Visual Effects · Independent Filmmaking
How 3DGS scales across the full production budget spectrum — from Framestore's 4D volumetric work on Superman to indie filmmakers running virtual production from a browser.
3DGS · Visual Effects · Pipelines · Spatial AI
How 3D Gaussian Splatting replaced the polygon mesh in virtual production — from the INRIA paper to LED volumes, Apple Maps, and the geometry of human perception.
AI · Infrastructure · Space · Data Sovereignty
AI’s hardware has to go somewhere. When Earth pushes back — grid blockades, water crises, community resistance — the compute moves off-world. Under the ocean. Into orbit. To the Moon.
AI · Machine Learning · Anthropic
Anthropic published their internal acceleration data and called for a global pause in the same document. We are documenting the milestones, the redirects, and the instrument panel as it currently exists.
AI · Creative Industries · Production Pipelines
AI is becoming infrastructure. A practitioner’s reference — what has matured enough to belong in a professional workflow, and what that means for the pipeline you are entering.
AI · Technology · Provenance
Google’s C2PA announcement is real infrastructure. But a content credential can tell you how media was made — it cannot trace what the model learned, or from whom.
AI · Film & TV · Live Events
A field guide to synthetic media in 2026 — where it came from, how it's used across film, TV, and live performance, and what remains when execution is seconds away.
AI · Technology · Creative Industry · Responsible AI
Austin Kleon said steal like an artist. AI stole like an algorithm. What happens when ingestion replaces apprenticeship — and why the Architects and Artists being quietly removed are the ones nobody can afford to lose.
AI · Data Ethics · Responsible AI
A survey of the major open training datasets behind modern language models, image generators, and code models — with precise critique of each, and a look at the licensing reckoning now forming.
AI · Culture · Virtual Influencers
In 2021 I published research on CGI personas from inside my MA dissertation. Five years on — what I got right, what I missed, and the chatbot experiment that ended up as psychological infrastructure for astronauts.
Film · Motion Design · Ghost in the Shell
Ash Thorp’s design reel for the 2017 live-action adaptation — Solograms, HUDs, cybernetic shells, and the technical pipeline behind one of the most visually ambitious productions of the decade.
VR · Game Design · Film
In 2020 I pitched a VR game adapted from Mamoru Oshii’s Avalon (2001). The concept, the fictional Wired article, the AltspaceVR launch party — and what comes next.
Film · Philosophy · Simulation
Mamoru Oshii’s Avalon (2001) is not a film about whether the simulation is real. It is a film about a woman who chose it anyway — clear-eyed, methodical, and with no intention of returning.
Strategy · Military · Mental Models
John Boyd never lost a dogfight. His greatest legacy wasn’t in the cockpit — it was the OODA Loop, a geometry for decision-making in chaos.
AI · Cognition · Philosophy
For high-bandwidth minds, the AI “tool” metaphor misses something fundamental. On the Mind Meld, cognitive synchronicity, and finally skipping the translation.
AI · Strategy · Decision Making
AI can complete the OODA loop — Observe, Orient, Decide, Act. But should it? Why the human must stay in the decision seat.
AI · Technology · Jaron Lanier
Jaron Lanier on the ideology constructed around AI, Data Dignity, and why the industry needs to adopt the economics of creative labour.
History · Women in Tech · Computing
From the ENIAC Six to Grace Hopper — the women who built the invisible foundations of computing, and why history kept cropping them out of the photograph.
A Dark Future · Virtual Reality
Two ways immersive technology breaks the brain — and why my students wanted the OASIS anyway. A 2015 thought provocation, revisited.